Yo, check out HOUSE OF LIGHT is an epic new chapter in the story-driven expansion of BOOK OF HOURS, a wickedly cool occult library management sim mixed with RPG narrative crafting. So, picture this: it’s Europe, 1937, and the vibe is totally tense with the shadow of war creeping in. Not just any war, but the kind that sends shivers down your spine—both on the battlefield and in the skies. In this twilight zone the big shots of the occult world are scrambling for new tools, alliances, and strategies. Who better to turn to for help than the Librarian of Hush House, right? Get ready to dive deep into the lives of your visitors and their wild storie's. You will be hosting extravagance feasts and classy soirées, all while shaping the birth of the controversial Lighthouse Institute in your own unique way. You may also be interested link the game Against the Storm - Keepers of the Stone Imagine hosting posh dinner parties in the decaying glamour of Hush House. You get to pick the perfect spot—maybe the Hall of Division, the Chapter House, or even the serene Physic Garden? Once you’ve got your location, send out those invitations! You could become the trendsetter of the occult scene or craft a tight-knit circle of only the most elite adepts.
Get cozy with the influential crowd, spark debates over dinner, and keep an eye on the vibes—whether your guests are clicking or clashing. You’ll need to whip up some killer food, set the mood just right, and nail the timing. A successful soirée could send ripples of influence far beyond your four walls. Of course, your guests will come hungry, and it’s on you to cater to their adventurous taste buds. Bake up a Sea-Pie and pair it with your favorite vintage. Master the art of Kedgeree. Serve up Deep-Sweetened Assam and Poires Belle Hélène, or experiment with some Mushroom Meringue. It is all about diving into the dangerous realm of 1930s European recipes and using the right spices, sweets, and dainties to wow your attendees. You've already dipped your toes into the Affair of the Oriflamme Heist and have some clues about the Messenger’s Casket. Now, it is time to help your visitors dig even deeper. Foster alliances between strangers or persuade a buddy to step in and help against a common enemy. With a fresh, innovative system at your fingertips you will be influencing the world around you through in-depth Visitor stories and seeing the impact across the branches of the Wisdom Tree. What’s up with the flourishing dappled rose? What did Zuthi overhear at the Roost? And how do Rowena, Yvette, and Ys connect on a deeper level?
Once you’ve made a connection with someone, you can jot down their details and invite them back to Hush House whenever it suits your plans. When the Librarian calls, the unseen world pays attention. After all the wining, dining, and mingling with your selected guests, it’s time to figure out who’s going to be the key players in founding the Lighthouse Institute. Who’s the best pick for Treasurer? Who’s fit for the role of Secretary Vigilant? Are your chosen founders all on the same page, or does one of them vibe with the Chandler while another is sweating over the impending Dawn? Your choices here are crucial—they'll shape the influential Lighthouse Institute and set its course in the world. So take your time, weigh your options, and choose wisely!
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