Malys throws you straight into the fire — an unholy roguelite deckbuilder where you hunt demons, exorcise the damned, and chase vengeance through a city crawling with evil. You play as Noah, a former priest turned demon hunter, out to take down Malys, a demon so powerful and twisted it’s practically a god. But this isn’t a clean fight — the city’s overrun with darkness, and every step forward is a gamble between salvation and damnation. You’ll roam the streets, meet all sorts of people — some who’ll help, some who’ll try to kill you, and others already possessed by demons that only you can free. Every encounter pushes you to think, fight and adapt. Your deck is your weapon — every card a mix of holy prayers, cursed relics, and raw power. But here’s the catch: to play cards, you’ve got to burn others to light candles, balancing sacrifice and strategy. Every move feels like walking the edge between victory and madness.
As you exorcise demons, you will earn Faith a currency that lets you upgrade your cards, heal your Will or grab special Curios that shake up your playstyle. But nothing comes easy — every battle chips away at your sanity. When your Will breaks, your night ends. And then you start over, remembering everything, trapped in a twisted loop where only Noah and a few others recall what happened before. You may also be interested link the game FULL METAL SCHOOLGIRL Each exorcism plays like a psychological duel. You’ll face a possessed host begging for help, burn cards to light your candles, and unleash sacred power to fight back the demon inside. You’ll have to Expose the demon’s true name, Endure its fury, and finally Expel it before it consumes its host entirely. Every choice — every burned card, every candle lit — decides whether you survive or fall.
Written by David Gaider, the legendary lead writer of Dragon Age, Malys mixes haunting storytelling with brutal, tactical gameplay. Expect hand-drawn art, reactive music that shifts with your choices, and a ton of demons that’ll test both your mind and your deck-building skills. You’ll die. A lot. But every death pulls you deeper into the mystery — and every exorcism brings you one step closer to vengeance.
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