The developers explained how they used AI in the game, and honestly, it’s pretty limited. The only thing AI was used for is creating some of the background music. Specifically, it helped compose tracks with Sanskrit lyrics, since it’s really hard to find affordable and practical resources for producing music in that language. Everything else audio-related is completely human-made. All the sound effects, environmental sounds, voice work, and dialogue were created by friends or taken from free and properly licensed platforms like YouTube, Soundly, and similar libraries. No AI was used for visuals, gameplay mechanics, writing, level design, or any of the main creative decisions.
This is the developer’s first commercial game, and it was made with really limited resources. They’ve said that if the game does well, they’re fully committed to not using generative AI for audio or visuals in future projects, and instead working only with human composers and artists. You may also be interested link the game Diablo II: Resurrected – Infernal Edition
At the end of the day, it’s an indie project made with what they had, and they’re just asking for support as an independent developer trying to get started.
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