When the floating cities went up, no one expected the real danger lurking deep beneath the waves… Feed the Deep is an addictive Lovecraftian roguelike that takes cues from classics like Dome Keeper and Spelunky. You'll dive into a constantly shifting network of undersea caves, scavenging for resources you can use to upgrade and gear up. As you venture deeper you will have to handle dark, cramped spaces, scarce oxygen, and aggressive wildlife—all while trying to complete your mission to Feed the Deep.
This game is from Luke Muscat the guy behind Fruit Ninja and Jetpack Joyride. It’s got procedurally generated caves, so each dive is a fresh adventure. You can explore however you like—speed through with a reckless approach or take your time, marking your path. You may also be interested in the game Love Ghostie The soundtrack is by Cedar Jones the award-winning composer known for Jetpack Joyride and other hits, setting the perfect eerie mood for this deep-sea journey.
Feed the Deep is a solo project from me, Luke Muscat. After creating Jetpack Joyride and Fruit Ninja, I took on the ultimate game dev challenge: making a game all by myself. The game mixes Incentives from Dome Keeper and Spelunky with my own turn and ideas. I've been sharing the development journey on YouTube, so you can watch the game evolve from its early days to what it is now!
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