Bering Tonnage is a single-player maritime logistics simulator where you get to build your own shipping company from basically nothing. Start in one part of the world, figure out how to move cargo efficiently, and slowly turn your small operation into a massive global shipping business. You’ll need good planning, smart decisions, and a decent understanding of how the world’s trade routes work if you want to make it big.
There are 314 trade ports around the world, so you have tons of routes to choose from. You could load cargo in Miami, send it through the Panama Canal, and deliver it to the West Coast, or run huge routes between Rotterdam and Shanghai. If you want something simpler, you can just move freight between Helsinki and Sweden. It’s completely up to you how ambitious you want your network to be.
Building your fleet is a huge part of the game too. You can buy used ships, order brand-new ones, or hire ships from 20 different shipyards around the world. There are 167 ship variants from 34 manufacturers, giving you plenty of options for different types of cargo and routes. You can also upgrade engines, add icebreaker equipment, customize your ship liveries, and build a fleet that actually fits the way you want to run your company.
You can also turn certain ports into major regional hubs. For example, you could bring Caribbean cargo into Miami and then send it across the world from there. Smaller ports can connect to larger routes using feeder services, while depots let you store cargo and collect it later. The goal is to create a network where everything connects smoothly instead of having ships running around with no real plan.
Expanding into new markets isn’t just about having enough money. You’ll need to build your reputation, hire properly qualified license officers, and carefully choose your ship registries. There are more than 150 shipping licenses, nationality requirements, and domestic shipping restrictions to deal with, so entering a new country can turn into a whole project by itself. Regional mission trees also give you extra goals to work toward while expanding.
Eventually, you’ll have way too many ships and routes to manage everything manually. That’s where automation comes in. You can create rules for loading cargo, deliveries, depot transfers, and when ships should leave port. You can connect different routes, schedule repair time, and decide whether you want to prioritize speed or save money on fuel. Once your system is set up properly, you can let your own rules handle the boring routine stuff.
Of course, you’re not the only shipping company out there. Other companies are already fighting for the same cargo, so you can compete with them, buy their market share, or work together through fulfilment agreements. You can even make deals where another company collects cargo and drops it at your depots, while your ships handle the rest of the journey.
If your company gets big enough, you can create subsidiaries with their own fleets, boards, and finances. Hire CEOs to run them, set their priorities, bring in investors, and decide how much control you’re willing to give away. If everything goes well, you can even cash out after a few years and make a huge profit.
But running a global shipping empire definitely isn’t easy. Tropical storms, earthquakes, worker strikes, blocked ports, political blockades, and wars can completely mess up your carefully planned schedules. On top of that, you have to worry about fuel prices, flag costs, mooring fees, repairs, licenses, and all the different rules countries have for shipping. Basically, Bering Tonnage turns global shipping into a giant strategy puzzle where one unexpected disaster can completely wreck your plans—and somehow that’s what makes it so fun.
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